Lets explore on the SR headgear that is worth upgrading that can be used until end game.
Light Helmet
Adventurer Hat
Max HP – 311
Max MDEF – 38
Skill 1 – HP+10% (max)
Performer Mask
Max HP – 311
Max MDEF – 38
Skill 1 – Confusion: After taking action 50% (max) chance to decrease ATK&INT of 1 enemy within 2 blocks by 20% Lasts 1 turn.
Oak Crown
Max HP – 311
Max MDEF – 38
Skill 1 -Insulation: When Unit HP is above 80%, MDEF increases by 15%. (max)
Feathered Hat
Max HP – 311
Max MDEF – 38
Skill 1 – MDEF +10% (max)
Sage Hat
Max HP – 259
Max MDEF – 44
Skill 1 – Sage’s Ward After taking action, grants 1 friendly unit near you (not including this unit 20% (max) extra MDEF, and negates stun, buff negation and speed decrease effects for 1 turn
Warlock Hood
Max HP – 259
Max MDEF – 44
Skill 1 – Siphon: After taking action, 50% (max) chance to decrease MDEF of 1 enemy within 3 blocks by 30%. Lasts 1 turn.
Green Leaf Crown
Max HP – 259
Max MDEF – 44
Skill 1 – HP + 10% (max)
Devout Crown
Max HP – 259
Max MDEF – 44
Skill 1 – When Troop HP is above 80%, MDEF increases by 15% (max).
Heavy Helmet
Dragon Scale Helmet
Max HP – 363
Max MDEF – 32
Skill 1 – HP +10% (max)
Chain Helmet
Max HP – 363
Max MDEF – 32
Skill 1 – DEF +10% (max)
Horror Helmet
Max HP – 363
Max MDEF – 32
Skill 1 – Intimidation: After taking action 50% (max) chance to decrease DEF of 1 enemy within 2 blocks by 20%. Last 1 turn.
The next post will be the final part of the Langrisser Mobile Beginner Equipment that would discuss on SR accessories. For more info and tips check the Langrisser Mobile Guide.